![]() ![]() ![]() There are easy-peasy, quick battles and more protracted encounters and bosses. Combat difficulty is, by design, all over the map. In One Piece Odyssey, upgradable gear is replaced by accessories that increase specific stats. The rock-paper-scissors balancing of power, speed, and technique keeps players thinking. This becomes a necessity, as each character’s strengths and abilities are key to enemy weaknesses. In One Piece Odyssey, the player starts with a four-member party but can switch characters in and out of battle at will, as long as they haven’t already been used. I enjoy turn-based combat that both feels simple and accessible, yet has depth. While there’s nothing incredibly different about the turn-based combat in One Piece Odyssey, it’s overall successful and quite engaging. I only wish the onscreen English translations were as bold and easy-to-read as they are in the anime. As weird as they can be visually, One Piece’s stylized characters are at least unique. Eiichiro Oda has an unmistakable art style, and the game faithfully translates it into 3D. Overall, the writing, acting, and dialogue do a great job of capturing the feel of the anime series. It’s underscored by dramatic, action-game music that never feels very distinctive. While we’re talking about the narrative, it’s voiced in Japanese with the same emotional, breathless verve as the anime. There is a lot of retreading of explored areas, as each character can find specific types of items. All those cutscenes are followed by fade-outs and, as a result, the narrative flow is constantly being interrupted. This structure results in what I think is the game’s biggest flaw: pacing issues. ![]() Instead of the gang just moving freely across the landscape towards the next goal, the action is pieced together from short cutscenes, followed by relatively brief action or exploration sequences. One Piece Odyssey is centered on exploration and combat, but it isn’t an open-world game. ![]()
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